Category: Tutorial

Eight Reasons to Move to Swift

BY : Scott Runkel | CATEGORY : App Design | Date : 28 December, 2016 | Tags : , ,

For many years, Objective-C was the language for Apple development, both on the Mac and in iOS. Now Apple is pushing development in Swift. Is it worth leaving all your years of experience to take on a new programming language for mobile app development? Definitely! Here are eight good reasons to move. Swift isn’t tied […]

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Developing Games in iOS Swift With SpriteKit – Part 1

BY : Hossam Ghareeb | CATEGORY : News | Date : 31 August, 2015 | Tags : , ,

What’s SpriteKit? SpriteKit is a new framework from iOSonward to make 2d games in iOS and OSX. It comes built-in in Xcode and has fully support for sprites, physics, particle system, filters, video and so on. SpriteKit uses the traditional game rendering loop where you can render or process the game contents in each frame. SpriteKit […]

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Size Classes Tutorial in iOS and Xcode 6

BY : Hossam Ghareeb | CATEGORY : News | Date : 8 July, 2015 | Tags : ,

Introduction After the current variety of iOS devices screen sizes, was necessary to find a new tool or a new concept for designing the layout of your app. To make an app that works in all screen sizes is not an a easy thing and many cases you have to write code to handle them. […]

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Getting started with Glam App iOS Template and Parse

BY : Hossam Ghareeb | CATEGORY : Tutorial | Date : 17 June, 2015 | Tags : , , ,

Introduction Glam eCommerce iOS Template for Swift is one of the awesome, easy to use templates that can be used to create your own shopping application. The template contains most of screens needed to create your application, starting from the splash and login screen to the checkout screen. In this tutorial, we are not going […]

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